11 years in gamedev. Slots, original IPs, hyper-casual, internal tools.
Using AI to automate workflows and integrate processes.
Game designer and product director based in Minsk. In the industry since 2015 — 11 years of shipping games, from concept to live ops.
Worked with major industry publishers on slot titles, launched original IPs, built hyper-casual games and internal tools for teams. Own title reached Top Free on Amazon Appstore. Onboarded 15+ tech artists across projects.
Actively integrating AI into workflows — R&D, automation, process integration. This site is a living archive of tools and experiments.
Casino and slot titles for international publishers. Full cycle — mechanics, art direction, live ops.
Original concepts from scratch — mechanics, economy design, product strategy, team leadership.
Fast development cycles. Rapid prototyping, CPI testing, iterations optimized for speed.
AI-powered tools and automation for teams. Integrations, workflow optimization, custom pipelines.
Hypothesis-driven product decisions. Formulating, testing, and defending them with data and clear logic to stakeholders. Pressure-testing every assumption before commitment.